Part 9: The Exalt and the King
Chapter 5: The Exalt and the King
Just a look at what we get access to after beating Chapter 4. Nothing we need here, especially since we got a free Thunder last mission. Let's start the chapter battle.
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Music: Now that's a declaration of war if I've ever heard one!
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*cut to Maribelle*
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This is a fairly large map with a lot of tough enemies combined with Wyvern Knights flying in, unhindered by the slopes. Wyvern Knights are extremely hard-hitting Axe users that sometimes come equipped with +2 Str, further adding to their damage.
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This is the thread's team. Kellam and Fred would make this much easier for their tough Def and high HP, but alas our best tank right now is...Chrom?
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Vaike gets the Glass Axe in case of an emergency haymaker, Miriel gets the free Thunder and a Wind Tome for the Wyvern Knights, and Sully offscreen gets Kellam's Javelin. Let's start.
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Battle Music: Destiny
This is the enemy commander, Orton. A Short Axe is a stronger Hand Axe (7 Mt). He also has the ability Tantivy, which gives +10 hit/avoid if there's no allies within a 3 tile radius.
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Maribelle and Ricken are stranded deep behind enemy lines. That safe spot where Maribelle is the only place where they can survive for the 1st turn.
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Maribelle is a Troubadour, a healer on a horse. She comes with a Mend staff, a much stronger Heal.
Ricken is another Mage with some incredibly bad bases (5 Spd?!) but has the powerful Elwind, a 4 Mt D rank Tome. In Robin's hands, she can probably one-shot most of the Wyverns on the map.
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Maribelle picks up a Volant Axe (8 Mt, 55 hit, 1-2 range C rank Axe, effective against flying units).
If you didn't have a Rescue Staff from Paralogue 1, the plan would be to pair-up Ricken and Maribble and stay in that safe spot. Have Frederick paired up with Kellam or Chrom to crash through the ranks. But we don't have either defensive monsters right now.
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Miriel pairs up with Lissa to boost her Mag enough for the Rescue Staff to reach the two new characters.
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The Dark Mage on the left is marked to avoid his range this turn, then Stahl pairs up with Chrom to boost his defense.
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Chrom will take on the top level enemies and take on the upper left Barbarian.
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Sully will support Lon'qu and stay in that sweet spot where the bottom Barbarian will attack while the Dark Mage can't reach him. The rest of the team moves out of the way.
Enemy Battle music: Aggression
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Chrom gets the first victim and doubles him without any damage.
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A sign of good things to come!
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Or maybe it's a price of the RNG gods....
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Lon'qu quickly shows off his Killing Edge combined with his high Spd/Lck to produce criticals.
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Chrom takes out another Barbarian and heavily damages a Myrmidon while taking puny damage back.
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Half the enemy army, most notably two Wyvern Knights, moves down to our team and it goes back to us.
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So that random Mag/Res boost that Chrom received from the Barracks? Turns out to be quite useful, actually since it blocks 4 damage from all Tomes now. Not that the Dark Mage actually hit him, but it's the thought that counts.
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Lon'qu tries to keep up the body count with a kill of his own, though he's blasted down to 1 HP because he can't dodge for shit despite the RNG telling me otherwise
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Maribelle gallops all the way across and heals him back to full. It even gives more EXP per heal (25 per heal), which is good incentive to use the better staffs whenever possible.
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The Vaike supports Donny as he faces off and spears the Myrmidon to his death.
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Robin and Lissa move up to end the turn. Chrom the Wall continues his declaration of war as he kills another Myrmidon, this time with Stahl's help.
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Enough with the Spd already! We get it!
Base classes gain a 2nd ability at level 10. The Lord class gets Charm, which increases hit and avoid by 5 to all allies within a 3 tile radius. Side-note, Donny's Villager class is considered special and earns their ability at level 1 and 15.
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Hey Chrom, leave some for the rest of the team.
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Okay, I guess Chrom is just going to kill all of Plegia now. Falchion is an Effective Weapon against dragons-type enemies like Wyvern Knights, so he deals a massive 22 damage per hit.
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Lissa
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Oh right, asshole reinforcements. At the beginning of the LP, I mentioned the main difference between Normal and Hard/Lunatic besides the stats are the reinforcements. These enemies will pop right out of forts, stairs, or even sides of the maps periodically and attack in the same turn. This is why I'm always so cautious with my troops to hang back until the coast is clear.
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The asshole Barbarian immediately springs from the fort and attacks Lon'qu. Of course, he STILL took a freakin axe in the face from a 32% hit
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A miracle??
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Lon'qu crits again and gains a meh level. I think between him and Chrom, they took out half the map already.
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Lissa heals Lon'qu and gains a level where she increases all the stats I don't like.
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Ricken chips in some good damage since his Res boosted by Maribelle makes him the ultimate mage weakener.
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Donny finishes off the mage and gains every stat except Mag and Def. He's coming along nicely. Also gained D rank in lances.
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Chrom walls off the north entryway while Sully prepares against the Barbarian with a sword in hand.
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Two more Wyvern Knights appear, which they spend this turn by charging straight at us.
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Chrom kills Barbarian number 5000 and damages a Myrmidon.
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Sully eats a Hand Axe to the face because I forgot to check out his weapon. Oops.
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Lissa heals back the mistake, then Sully hits the Barbarian up close and personal. Lon'qu crits from the support side this time for the kill. Sully sends a Hand Axe to the convoy from excess inventory.
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Robin ends up with Ricken as her partner and snipes the Myrmidon for a kill. 99 EXP result makes me so annoyed every time.
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Maribelle with Donny in tow heals Chrom. Stahl gets tired of watching and becomes the new wall with Bronze Lance in hand.
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Oh goddamnit. A Dark Mage spawns right in Sully's vicinity.
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Stahl holds off the Myrmidon with no problem, while Sully eats a Flux for decent damage (Flux can only be used by the Dark Mage tree and has 5 Mt, 70 hit).
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Sully equips a Javelin and drinks a Vulnerary. Chrom finishes off the Myrmidon to prepare for the two Wyvern Knights incoming. Everybody else runs the hell back.
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Sully eats yet another Flux (because her partner is Lon'qu the Bulls-eye), but counterattacks with two Javelin hits back.
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Chrom the Butcher strikes again.
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I mean, if the king knew about the Fire Emblem, surely he must've known that Ylisse also has a sword that destroys their main forces, right?
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Stahl just hangs around on the fort with an Iron Sword, while Donny notches another kill.
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Robin heavily chips out the Myrmidon for a leve-ARE YOU KIDDING ME, DEF
Ugh, whatever. She also learns Solidarity, which gives +10 Critical and Crit Dodge to adjacent allies.
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Sully finishes off the enemy and gains a bad level.
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Stahl counterattacks safely from his fort, then Miriel chips in with Thunder.
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Teach gets the kill. The rest of the team moves up for the final wave, healing along the way.
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Stahl sits in the woods to bait out the Wyvern Knights without much hassle.
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Orton and the other Wyvern Knight started their move, which limits our safe zone for the mages and healers.
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Miriel chips in with her Wind Tome, which Stahl finishes off.
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The rest of the team moves away while Robin and Ricken handle the boss themselves on the fort.
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Even despite Robin's shortcomings as a Tome caster, Orton isn't that tough.
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You lost to a kid. We will put that on your grave. We got ourselves a Bullion (M), which is just sell fodder for 5000 gold.
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The last Wyvern Knight decides that anything that killed his boss can't possibly kill him t-oh.
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Gain some speed, please in the future.
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Not sure what you're planning to be the best at with those stats.
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Stahl baits out the Dark Mage. Lon'qu comes in and tries the very risky strategy of not activating a crit.
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Success! On the other hand, he got freakin hit again!
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Vaike gets fed another kill and still doesn't level up. Bah.
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Sully spends her time getting the two last enemies to come to her, freeing up the last Event Tile on the map. She gained D rank swords for her troubles.
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Repeat the same battle between Sully and the Barbarian, while Stahl kills off the Myrmidon with a Chrom support.
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You and Robin have very lackluster definitions of "progress."
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Tiki's Tear temporarily boosts all stats by 2 and HP by 5. Free stat boosts for a mission are always nice.
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Miriel gets her first level and a great one at that, gaining Mag and Spd specifically.
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What a rip. How did Chrom not get MVP, I demand a recount!
http://www.youtube.com/watch?v=jvYRU_3BpXs
*Maribelle and Lissa run into each other*
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*a moment later*
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Next Time: Foreseer
extras
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Ricken
Starting Class: Mage
Weapon Ranks: Tomes (D)
Abilities:
-Mag+2
Mage Support Bonus: +4 Mag, +2 Skill
Base Stats (Growth Rates)
HP-20 (85%) Spd-5 (50%)
Str-3 (20%) Lck-10 (65%)
Mag-8 (55%) Def-6 (35%)
Skill-6 (50%) Res-3 (35%)
Ricken is...blah. If you want a slower Miriel, he's your guy? I mean come on, 5 base Spd is terrible for someone that doesn't have the best Def in the game like a Kellam.
Official Bio: A novice Shepherd who looks and acts like a child. While this endears him to the others, he hates being treated as anything less than an equal. He sees Chrom as a brother. The most popular with cute animals.
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Maribelle
Starting Class: Troubadour
Weapon Ranks: Staffs (D)
Abilities:
-Res+2
Troubadour Support Bonus: +2 Mag, +1 Spd, +3 Res
Base Stats (Growth Rates)
HP-18 (65%) Spd-6 (50%)
Str-0 (20%) Lck-5 (80%)
Mag-5 (60%) Def-3 (15%)
Skill-4 (50%) Res-6 (55%)
Maribelle is your mobile healer, and her growths lean more toward a super Mag tank, along with extremely high Luck rivaled only by Donny. Her Support Bonus is great in general for Tome users, but can also make defensive units better resistant to opposing Tomes.
Official Bio: Lissa's best friend, a proud and sharp-tongued noble from one of Ylisse's most well-to-do houses. She is cold to strangers, particularly commoners, but warms quickly. The most likely to toss in her sleep.